Nurbs vs polygon games
Supplied with texture maps for easier editing. Many polygons can be modeled as a single surface. Spline modeling. Disadvantages: Meshes have only four sides to work with. Surfaces cannot be fixed. Has no texture maps. Advantages: The resulting models are smoother than polygon modeling analogues.
Can be used in conjunction with Paint FX. Requires less data storage space. Easier to translate into different programs. You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email.
NURBS Non-union rational basis spline otherwise known as NURBS is a representation of two or more dimensional objects, these objects can be your typical shapes such as a cube or cylinder it can also be a free form shape like a plane. Polygon Modelling polygon modelling is most likely the most used form when it comes to doing 3D modelling which is often found in the animation, movie and games industry.
The Difference The difference between NURBS and polygon modelling is that Polygon modelling is used to model an object were as NURBS is there to put curves on the model you are making and make that model look nice and smooth like a finishing touch. This makes the process of modeling with polygons a much simpler process.
Expanding on this polygon modeling is a lot easier to manipulate and change, which again makes for far easier construction of meshes. NURBS objects are always separate from each other as well, making them difficult to attach together for one model.
Due to their perfect calculations of curvature and position, this means you will never see the seams between them. But it is still a limitation in their workflow. If you wish to animate a NURBS object, you would first need to convert it into a polygonal mesh so that you can weld joints together so they will not come apart. To summarize: the difference between NURBS and polys can be compared roughly to the differences between vector and rasterized images in 2D.
I also learned Generative Components once. The new Slate material interface on Max looks just like grasshopper, which suggests someone will re-manipulate this interface for the sake of modeling. And as far as Parametric design goes a guy name Ali Torabi has developed a great plugin for Max I use regularly. I made an economic decision years ago when Autodesk bought Max from Discreet, then Maya, etc I don't want to keep learning new software I want to learn the software owned by a company who has the funds to develop their software to do what all the other programs do, and that is Max.
Max has a new lighting analysis feature a friend will be testing with real lights and IES files against reality soon, light meter and all. Also polygons not meshes is a big thing for me.
So there you have it Olaf is a 3dsMax guy. But a friend linked me to the next big thing, ha - Creo. Flixbound as you say - at this point Never worked with digital project but a presentation of it I was giddy Maxscript listener makes learning maxscript a breeze. Are you sure you want to block this user and hide all related comments throughout the site?
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